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Objectives


Short Term

Objective: Deliver the MVP in production. The platform must support core workflows — registration, login, course creation, course consumption — and be validated with real waste pickers and content creators. Documentation, backlog, and governance ensure stability and readiness for incremental improvements.

  • Developers (Aalborg) → Implement MVP features, architecture, database, and deploy production-ready version.
  • UI/UX Designer → Deliver production-ready mobile (students) and web (creators) interfaces.
  • PSP2 (Content Creators) → Produce 2 pilot courses to validate learning experience.
  • PSP5 (Content QA) → Define quality indicators and design data collection guides to evaluate MVP impact.
  • Gamification Designer (Saxion) → Draft guidelines for gamified activities to be included in next iterations.
  • Admin & Governance (EGP + PO) → Approve MVP backlog scope, oversee delivery, and validate release.
  • Cooperatives & Waste Pickers → Test MVP usability and provide feedback on relevance and accessibility.

Medium Term

Objective: Expand the platform with value-adding features. Focus on gamification mechanics (leaderboard, badges, progress tracking), improved usability, and scalable content creation. These features will increase engagement, motivation, and measurable impact.

  • Developers (Aalborg) → Build gamification modules, dashboards, and enhanced search/filter tools.
  • UI/UX Designer → Prototype and refine gamified user interactions, ensuring smooth integration.
  • PSP2 (Content Creators) → Create courses aligned with gamified activities, expanding the content library.
  • PSP5 (Content QA) → Validate gamification effectiveness and measure adoption with defined indicators.
  • Gamification Designer (Saxion) → Deliver 4 gamified activity types (by December), with clear rules and guidelines.
  • Admin & Governance (EGP + PO) → Monitor roadmap execution, ensure alignment with SDGs, and approve feature rollouts.
  • Cooperatives & Waste Pickers → Validate gamified activities, ensuring they motivate personal and professional growth.

Long Term

Objective: Establish a sustainable development and production cycle. The platform must run on stable processes for documentation, testing, release planning, and international collaboration — scaling across institutions and ensuring continuous growth.

  • Developers (Aalborg) → Implement CI/CD pipelines, automated testing, and international deployment strategy.
  • UI/UX Designer → Ensure accessibility, multilingual support, and scalable design system.
  • PSP2 (Content Creators) → Scale course creation with validated guidelines and growing content diversity.
  • PSP5 (Content QA) → Implement dashboards and long-term indicators to measure course and platform impact.
  • Gamification Designer (Saxion) → Maintain and expand the library of gamified activities.
  • Admin & Governance (EGP + PO) → Provide governance logs, compliance checks, and stakeholder reporting.
  • Universities (UnB, Aalborg, Saxion, Minho) → Maintain cross-border collaboration and research for innovation.
  • Cooperatives & Waste Pickers → Continue as co-creators of feedback loops, ensuring the platform drives personal and educational growth.

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